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Interview with CM Rejana

Prologue: Rejana. One of the employees at CipSoft who has been around and this year will be celebrating her eighth anniversary with the office. She's seen almost everything in the positions she's held - from head tutor, to head gamemaster, to current community manager and fansite coordinator. Although not so much on the public side as her co-workers Tjured and Mirade, Rejana must be one of the most dedicated to be doing the job that she does day after day. Throughout this interview, you will read through the years of her employment at CipSoft, up through her current title today, even with some feedback of the current community, player proposals, and perhaps future activities that could be seen one day in Tibia. Sit back, relax, and enjoy the read!

TibiaNews: Hello Rejana, and thank you for giving us the time to sit down with you! First off, how did you discover Tibia?

Hi Rejana!


CM Rejana: Well, after I was finished with university, I was applying for all sorts of jobs, mainly in the support area of different companies. I stumbled across a job advertisement from CipSoft, and thought: wow, that's interesting. So I checked out Tibia and enjoyed the game - as a free account player at first. When I then got the job, I played a lot more, and was grateful for the gratis premium time I received, which let me log in much quicker. Back then there was still quite some waiting period to log in for a free account player.

TibiaNews: How long have you been working for CipSoft?

CM Rejana: I started working for CipSoft in spring 2004, I think.

TibiaNews: What made you want to be employed at CipSoft? Was it because you played Tibia?

CM Rejana: Actually, it was the fact that the job wasn't a typical job. It sounded interesting to work for a game, since I love gaming. I like working with computers, like the English language, and I wanted a job at which I could be in touch with people, too. The job here combines all of that.
Then there are some very positive side effects that working for CipSoft has. For example, you don't have to start work here at 7:30 am, you can come in later, too.

TibiaNews: Since you first began working with CipSoft, have you had any funny, special or memorable moments which you would like to share?

CM Rejana: Hmm... let me think about that. Well, most memorable moments that come to my mind now are more ingame related than work related. I was a typical noob, I guess... Had some difficulties getting settled in on main after Rookgaard, fell for the typical "hunter is pk" thing - I still fear hunters today, even though they really aren't a threat anymore, thank God :p

Getting more work related: I was used to answering questions and emails from previous jobs. What was pretty amazing and special though, was getting acquainted with the difficulties people need support with in an MMORPG. Tibia was my first MMORPG, and there were situations that needed solutions I hadn't anticipated. There were many discussions about character names, about Tibia Rules, about what is ok for a player to do and what is not ok.
Back then, we were also ingame with gamemaster characters, and there were indeed some special moments then. It always felt good when an ingame situation could be solved, or when players were simply happy to see you and wanted to take a picture :o)

TibiaNews: What was it like your first few months in the office?

CM Rejana: In the beginning, I was in an office together with Solkrin, Manina and Guido. I remember the first day very well. The main question was: how should the desks be placed or ordered, and who would be sitting where. Solkrin had already been working for CipSoft for quite a while, and Manina and I started the same day. So we were both noobs.

In the beginning, we were allowed to play at work. That was pretty cool. The first couple of weeks Manina and I had to learn a lot. Guido told us about Tibia's history, explained a lot to us about gamemasters, about the Rules, about the game, about what the support for players should look like. So in the beginning, the job was mainly playing Tibia, listening, and learning. Once he saw us fit enough, we joined Solkrin with the support processes, like answering emails, being online gamemastering, etc.

TibiaNews: Have you always been into gaming or MMORPGs?

CM Rejana: I was more into console games. I got my first sega master system in 1986 and played games like "Hang on" for hours as a kid. Later I got a super Nintendo, and just loved jump and run games. Before Tibia I hadn't played any MMORPG. After I had played Tibia for a while though I got to love online gaming, and nowadays hardly play any console games anymore. Several MMORPGs followed after Tibia. I played Ragnarok online for a while, tried Flyff, then got into Lord of the Rings online, then tried World of Warcraft, and now I'm back in middle earth :o)

Rejana


TibiaNews: What is your favorite part about Tibia itself?

CM Rejana: I love the fact that you need to interact with people. For me that's what makes Tibia very special. Your actions do matter, and what you do influences other people. You can shape your world, place items whereever you want to. That has a bit of a realistic feeling.
I also love concepts like "a bag in a bag in a bag in a bag in a bag....". That would be so awesome if that could be done in real life. I'd have one crate in my apartment and would organize everything else in it. XD

TibiaNews: Do you currently play Tibia actively on another character other than your "professional" one? If so, how often?

CM Rejana: Yes, I do have a regular Tibia account for playing account. I just recently started a new character and I'm playing from time to time together with Tjured and Mirade. Since I'm also actively playing Lotro though at the moment, I spend more time there than in Tibia, admittedly. So - it's casual, and I play maybe once or twice a week for a bit. I enjoy the online atmosphere a lot and I like to play around. I'm not a quick leveller...

Rejana

TibiaNews: Way back when, you were a head tutor (Alguzara), right after Craban gave up the title. Did you enjoy being a head tutor?

CM Rejana: Yes, I enjoyed that a lot. I like working together closely with a team. After being head tutor, I became head gamemaster, and now I work closely together with the fansite admins. So most of the time I've been working here I was always responsible for a smaller team.

TibiaNews: After a while of being a head tutor, you became the head gamemaster. What was that like?

CM Rejana: Well, the gamemasters were long time players, and honestly, most of them knew more about Tibia than I did myself. So it was a bit awkward at first to suddenly be the head of a group, and not having as detailed knowledge as they had. The gamemasters were an awesome group though and it was usually fun working together with them, too.

TibiaNews: Did you enjoy answering gamemasters daily on the forums and helping them out with situations, complaints, etc.?

CM Rejana: Yes, I enjoyed that, though it was also quite hard sometimes. Sometimes you had to make decisions that were not liked: you had to remove a banishment for example, because there just wasn't enough proof to keep it up. The gamemaster who issued the banishment on the other hand was certain that the banishment was correct. So conflicts did come up, too.
It's actually pretty difficult to decide about a situation, sort of as a referee, even though you weren't present yourself. That really got to me at times.

TibiaNews: Were you sad to have left the gamemaster team to become a community manager?

CM Rejana: Leaving a team is always sad, because of the people you leave behind. Jobwise though, it was a good decision to become a community manager. I don't regret that step at all.

TibiaNews: Was it hard for you and your co-head gamemaster at the time (Neofine) to adapt to becoming a community manager, focusing more on community related issues and no longer focusing on rule enforcement?

CM Rejana: Not being involved in the rule enfocement anymore was actually a relief for me. The community management department hadn't existed before Neofine (Mirade) and I started (together with Andasstra, who's not with CipSoft anymore today). So we could take part in shaping our own work, that was pretty special as well.

TibiaNews: Out of all three positions (head tutor, head gamemaster, and community manager), what position do you enjoy the most? Why?

CM Rejana: I'd go for the community manager position. I like the variety the job offers, for example writing articles, reading forums, collecting and evaluating feedback, working together with the fansite admins, discussing strategies, doing polls, and so on - and I like the fact that I don't have to decide anymore about rule violations.

Scandalous!

TibiaNews: It seemed as if you and Neofine (now Mirade) made a good team as head gamemasters. Is that why you both decided to switch over to community managers at the same time?

CM Rejana: The department was just being formed, and everybody could apply. We hadn't decided to apply for the job together. Several people applied, and I guess that also "the bosses" thought that we made a good team. I think that we complement each other quite well. Mirade loves working on the forums, and became lead community manager quite quickly - and I prefer working together with a smaller team. So we could split main responsibilities easily.

TibiaNews: Why did you and Mirade change your names when becoming a community manager? (Alguzara > Rejana, Neofine > Mirade).

CM Rejana: The reason for that was mainly that our former names were associated with a certain job, like for example gamemastering, and answering questions about rule enforcement. So to make the transition easier, and to make a cut there, we chose new names, sort of got a new identity.

TibiaNews: What's the typical day in the office being a community manager?

CM Rejana: Well, usually Tjured is here first, Mirade comes in second, and usually I am the last one to get to the office. Then in the beginning, we talk about things that have happened, exchange news and then everybody procedes with daily business. I check the fansite emails and the fansite board, and answer emails and posts, and then do whatever else it is I need to do then. Analyse the feedback from the feedback form, read fansite forums and collect feedback there, think of a new poll, write an article for the website, or answer interview questions :p (ok, that doesn't happen very often...), for example.
We also often talk over strategies about how to react to a problem or to a change, or we attend meetings with the developers, so that we know what's going to happen in Tibia, and what's on the general agenda for Tibia or the our other products.

TibiaNews: Are you one of those people that can't start their day without their coffee? ;)

CM Rejana: Actually, yes :p I have my first coffee at home nowadays though - and then usually I have another one at work, but not right at the beginning when I start. Usually around noon or a bit later...

TibiaNews: How was it getting a new co-worker to work alongside with (Tjured) after the departure of Ogrey?

CM Rejana: I'm actually quite amazed how easy it was. Tjured fits the team very well. And since he's a long time Tibia player who's played Tibia already for years, it's also quite useful to have him here. Mirade and I do play, but we both have never reached the high level content. Tjured is more experienced in that area, also when it comes to PvP.

TibiaNews: Who do you get along with best in the CipSoft office? (if you can't choose one, who would you prefer being trapped on an island with the most for 7 days straight...) ;)

CM Rejana: I'd take Mirade and Tjured with me. I know them best from all employees here, and we really are a harmonic team, and often share a couple of laughs during work, too. So being on an island with them for a week would probably be fun.

TibiaNews: It's no secret that although you focus more on internal issues as a community manager, that you focus primarily on working with fansites. Do you enjoy being the head of the fansite programme?

CM Rejana: Yes, like I explained earlier, I really enjoy working together with a team. I also think it's awesome that there are some Tibia players who enjoy the game so much that they decide to dedicate lots of their free time not only to playing the game, but also to creating a fansite for it. Many fansites are not "professional" (professional is probably the wrong word here...). I mean the fact that their admins or creators do not earn a single dollar with them, they rather pay real money in order to provide their fansite for the community.

TibiaNews: Since you are the fansite coordinator, do you visit fansites often? If so, which fansites do you visit or like the most?

CM Rejana: Yes, I visit fansites often. I read their news and their forums, that's part of my daily business. Since TibiaBR's forum is actually the most active one, I'm there most often. I use google translate and try to understand what's being said there, since my Portuguese sucks, to be honest. It's sometimes actually quite funny to read texts that were translated by an automatic translation programme... ^^
For the question which fansite I like best: that's difficult to say, all have their own charm and own style. I can say though that it's the statistic sites, TibiaLottery, and TibiaCubix for example, that I visit less often, since feedback wise, there's not much going on there. That doesn't mean though that I don't like them. As you might have noticed, we CMs have had quite some fun already cubixing, and we also look at statistics from time to time.

TibiaNews: How do you spread the different tasks between the three of you?

CM Rejana: Mirade and Tjured attend the Auditorium mainly. Tjured also spends some of his time on TibiaME and on the proposal board. Mirade, as the lead community manager, also often has organisational meetings and is busy with monitoring and planning. I'm mainly responsible for the fansites, and for the feedback forms and polls. We all take turns in writing featured articles. Mirade also mainly writes news, however, Tjured often helps out, and I do too, sometimes.
For us CMs it's important that we can replace each other, so while we all have our special fields, we all know enough about the other work fields that we could jump in if necessary.

TibiaNews: If you were able to create any type of event (globally for each Tibian to be involved in), what kind of event would it be?

CM Rejana: I really liked the concept of the Royal Painting contest that we did together with the fansites. I think it's great if players can do something that will then be transported into the game. Such events will always be an exception though - also not everybody enjoys such an event.
An event at which most players would participate in - that's difficult, since there are so many different tastes.

TibiaNews: What kind of prizes would it have?
CM Rejana: Definitely nothing that would give the winner a great ingame playing advantage, something that'd make him or her unbeatable... Rather something unique and decorative.

TibiaNews: Since we’re on a similar topic, what is your favorite world quest?

CM Rejana: I love the idea of Demon's Lullaby, or the Piece of Cake event. It's fun :o)

TibiaNews: Back in April of 2005, an application for an "Event Manager" was posted on the Tibia homepage, as can be seen here. Later that day it was announced that it was an April Fools prank. However, the idea of an "Event Manager" seems to be creative, intriguing, and something that may actually peak the interest of the Tibia community and get people together, similarly to world quests. Do you think that a position like an "Event Manager" will ever pop up? If so, why or why not?

CM Rejana: Well, since there are so many Tibia game worlds, manually controlled ingame events like that could hardly ever be organized or carried through on all of them. So I really doubt that an event manager in that form would be hired. It is possible that our support for ingame events might increase at one point, however, at the moment this is not planned.

TibiaNews: Are there any plans to broadening the community manager position to become even more focused, more in-depth with communities/players in-game, rather than just on the forum or across fansites?

CM Rejana: This is in the back of our minds, too - however, for the same reason as the event manager position, it is unlikely and pretty difficult to carry through. There are only three of us here, and there would be 77 game worlds we'd have to attend at the same time, not favoring one or the other game world. It's possible that other ways of communication might be implemented or installed at one point, however, I doubt that the three of us will be able to have an ingame focus that would satisfy most players. Ingame encounters will remain somewhat special occasions, I assume.

TibiaNews: There are many proposals on the "CM Proposal Collection" that have already been added to the game, and many that seem like a good idea that are still left untouched, even since 2008. How does the community management team decide what goes on the proposal collection?

CM Rejana: First of all, a proposal should be well thought-through, and it needs to fit Tibia. And it needs to be something that more people would enjoy. The community manager in charge checks a proposals like that, and then either adds it to the list, or not.
We know that at the moment it's not a perfect situation on the proposal board, and there are ideas on how our work there could be improved. Tjured would be much more suited to answer that in detail though, since he's been working on the proposal board lately.

Ghoulies

TibiaNews: How does the actual proposal become part of the game? Do you have to sit down with the production team, for example?

CM Rejana: Yes. For each update there are planning meetings. In such meetings, we CMs present player proposals.
The product management then decides what will be implemented in an update. Since there are currently many open topics that need to be worked on in Tibia, though, for example PvP or vocation balancing, "nice to have" proposals often get postponed, because the employee who would have to implement it is needed for something else.

TibiaNews: What is one proposal that you personally have that you would like to see in the game?

CM Rejana: I personally would love to have weather effects, and on a more practical side, hotkey sets for each character, not only in the Flash client, but also for the stand-alone client. I love the market by the way, that was a feature that I had hoped for for quite a while, actually :o)

TibiaNews: Do community managers have much say of what gets implemented in updates or patches?

CM Rejana: We present player proposals and ideas, however, the decision is not made by us.

TibiaNews: About how many meetings would you say that you all have with product management or developers within a week’s/month’s time?

CM Rejana: We have a regular meeting with the product maangement once a week, in that meeting we forward the feedback that we collected in the course of the week and talk about special topics. Then there are also regular meetings with the content team in which also feedback gets exchanged. Next to these meetings there are sometimes "out of the line" meetings, if something needs to be discussed that's not part of the daily routines, or daily business. So - quite many :o)

TibiaNews: As you may have noticed, the Tibian community has changed a lot over the years (be it positive or negative). What would you do to change the community, if anything, to try and make it as it was back in the day? Do you think there's any hope for the future community of Tibia?

CM Rejana: I'm not sure what you mean by "hope for the future community of Tibia". Do you think the Tibia community is weak, or fragile, or not working? If so, I don't agree. Tibia's community has grown a lot over the years, and therefore also changed. I wouldn't call it better or worse, though. It has simply evolved and changed.

Maybe people who experienced that growth might now perceive the community as - not as "tight", "helpful", or "friendly" - as they knew it. Reason for that could be though that there are so many people nowadays that you don't know everybody anymore. In the early days, it was almost like everybody knew each other.
When you have such a big community as the Tibia community, you can find many sub-communities. I'm pretty certain that the familiarity and trust among the members of a sub-community is similar to the global situation in the early Tibian days, though.
In Tibia the building of sub-communities is underlined by language, for example. People who speak English kind of flock together, as well as people who speak Polish, Portuguese, or any other language that a noticable part of the Tibia community speaks.
So to answer the question - what would I do to change the community? I wouldn't try to change the community. I'd try to adapt my work to the communities needs'.

Of course I'd try to be a positive influence (after my definition of "positive"), but whatever I'd do, some people would like it, others wouldn't.
Personally, I think that since really the largest part of the Tibia community speaks Portuguese nowadays, that having a Portuguese speaking community manager could improve the community work quite a bit, for example and would be in my sense "adapting the work to the communities' needs", and not vice versa...

TibiaNews: How would you describe the Tibian community currently using one word?

CM Rejana: One word only? That's impossible. There are so many facets of the Tibian community. The Tibia community ranges from funny to serious, from caring to not caring, from soft to harsh, from role-playing to power-gaming, and so on. What combines them all? All these people have an appreciation for a 2D game called Tibia, a game that tries to offer all these facets in return.

TibiaNews: In the recent 15th anniversary festivities, you decided to take the form of a squirrel (much like many pictures you are captured in). Is there any particular reasoning towards that?

CM Rejana: I adore squirrels, I simply love their way of life. For once, they hibernate. During winter, that's the smartest thing you could do.
In spring time and the rest of the year, they jump around, and have fun, and collect food for the next winter. So when it gets cold again, they sleep in their hide-out, wake up only to eat, and then go back to sleep. Perfect life! :o)

Rejana

TibiaNews: Social media websites have changed the ways we look at the internet, and even have changed the way we look at and communicate with players and even CipSoft on Tibia. On a personal level, do you enjoy updating the social media websites for Tibia? (Twitter, Facebook, etc.)

CM Rejana: Yes, we are all here really amazed at how well Tibia's Facebook page is going. I'm personally into Twitter and Facebook and all that, and could see us using Twitter in a much better way, too - but to be honest, currently I wouldn't put more time into Twitter than we already do. I doubt that it would pay off in any way. Facebook though is great - 100,000 fans! Yoooohoooo!!! Have you seen the awesome video from our graphic artist? I do like a lot what you can do on Facebook.

TibiaNews: Do you think Tibia will ever branch off into Tumblr and keep an up-to-date blog of what's going on in the offices? (similar to a letter to the editor, if you will...)

CM Rejana: Hmm... maybe one day. I think if we'd extent in that area, putting more work into Twitter would be a first step - but that's just speculation. At the moment it's not planned to open up a blog, or to start using Tumblr.

TibiaNews: What is your favorite social media website to update for Tibia and communicate with players?

CM Rejana: Well, Facebook (for the social media part) - and communication with players, that happens mainly on the Auditorium on tibia.com ;o)

TibiaNews: I remember back when I was a gamemaster, I stated that CipSoft should branch off into the United States and create an office here. You were one of the people for it, and said you'd be the first to hop over and help start it up. Do you think it'd ever be a possibility that CipSoft will expand globally and move to the United States? If so, would you still hold up to what you stated and be the first to help set it up?

CM Rejana: Well, to be honest, I don't think that CipSoft will open up an office in the United States. If that would be the case though, I'd still be available to help set it up, of course, however, moving completely to the United States would currently not be an option for my life.

Rejana

Fast Questions:

TibiaNews: What is your favorite thing to do on your "off-time?"

CM Rejana: Meeting with friends, and having a good time together.

TibiaNews: What is your favorite electronic/gadget?

CM Rejana: Hmm... hard to decide... my cell phone or my iPad...

TibiaNews: What's your favorite app on your iPad?

CM Rejana: Besides some games that I play (Do you know Astroslugs?), I just love the star walk app. I'm really amazed by that.

TibiaNews: What's your favorite food?

CM Rejana: Schnitzel, either with french fries, or fried potatoes. If you ask me the same question again though on a different day, my answer might be different... :p

TibiaNews: Your favorite color?

CM Rejana: orange or blue, depending on my mood.

TibiaNews: Favorite day of the week?

CM Rejana: Friday!

TibiaNews: Favorite season?

CM Rejana: spring time!

TibiaNews: Favorite band/musician?

CM Rejana: Oh, I like Morcheeba, Jack Johnson and Pink Floyd, for example...

TibiaNews: Thank you so much for taking the time out to sit down with us and answer questions during this very busy time! It's much appreciated!

Rejana - Bye!

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